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Bound in Time
Project type
Falling Void
Date
12/5/2025
Location
University of Gloucestershire
Link
As part of a university assignment, I worked as a visual effects artist for Fallen Void, a team of Level 6 students developing the game Bound in Time. My role focused on creating real-time visual effects using Unreal Engine’s Niagara system.
This project marked my first experience with Niagara, beginning with simple effects like laser shots and quickly progressing to more advanced tasks such as stun bursts, sword slashes, and a fully sequenced self-revive effect. Each assignment challenged my technical skills and creativity, helping me build fluency with Niagara tools including vortex forces, trail renderers, and shape constraints.
Through problem-solving, experimentation, and close collaboration with the design team, I delivered VFX that enhanced both the gameplay mechanics and visual identity of the project. By the end of development, I was confidently designing, sequencing, and optimising layered effects independently. Bound in Time went on to win Best Game at Game-X, the university’s annual game convention.


