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Current Project (Horror Bus)

Project type

Video Game

Date

16.01.26

Location

Cheltenham

Link

This project is my first solo Indie game that has slowly moved towards proper development.

It is a first person anomaly horror game set on a singular bus route. the player takes the role of the driver who inspects passengers as they board and ultimately decides whether to let them on using the limited information given. the main idea is that the player must pay attention to details and notice any actions that feel off.

my main goal was to create a horror game focused on observation and memory rather than jump scares. I wanted the tension to come from the player slowly noticing that something is wrong instead of the game telling them. Because of this i kept lots of the UI minimal and avoided obvious hints most of the time. The player is expected to rely on what they can see, remember and how their passengers act over time. I also wanted anomalies to feel fair and learnable rather than completely random. even when they are being deceptive the player should still be able to work out what was wrong and improve for next time. Another goal was to focus on delayed consequences instead of instant failures, causing mistakes to build pressure instead of ending the game.

What I still want to add is more expansion to the anomaly systems, especially around appearance copying while unobserved, as I think this will make them harder to detect in a more interesting way. I also want to improve the consequence and scoring systems so the player's decisions feel more meaningful over a full run instead of only in the moment. Alongside this, I want to add more audio and visual polish so the overall atmosphere feels stronger and the tension builds more naturally.

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