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Dijkstra’s algorithm StarMap Navigation (C#)
Video
Location
University of Gloucestershire
Date
September 2023 - May 2024
For a university assignment, I was tasked with implementing Dijkstra's algorithm into a star-map navigation simulation within the Unity Game Engine, utilizing my own pathfinding and movement methods. This simulation project allowed me to employ the mathematical techniques I learnt over the course of the university module.
I received a 2:1 (64) when graded on this project.
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