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Sightline Command

Project type

Assignment

Date

2/5/2025

Location

University of Gloucestersire

Trailer

My Contributions

For a university group assignment, I collaborated with a team to develop Sightline Command, a turn-based strategy game built in Unity. The game featured a hand-tracking device as the primary input method and utilized a dual-monitor display to deliver an unconventional and immersive user experience. Created in line with the module’s focus on experimental interaction and interface design, the project explored alternative input schemes and display configurations. Our work was recognised with an invitation to showcase Sightline Command at Game-X, the university’s annual game convention.
I received a 2:1(68) when graded on this project.

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